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Mobile games · iOS & Android · Dhaka, Bangladesh

One tap. Endless. Impossible to put down.

Tembo Entertainment was a small studio that built and published its own minimal, deliberately hard, one-tap games — “quality casual games”, in its own words. Four of them shipped in six months in 2016, and the studio's own trailers are still online.

4 titlesHue Run, Clone Rush, Danger Bounce and Wire Switch — the studio's documented releases
Six monthsEvery one of them announced between July and December 2016
Dhaka, BangladeshAn independent studio, built in the no-code engine Buildbox

What we made

Small games, taken seriously

Tembo Entertainment built and published its own titles rather than working for hire: design, art and release all handled in-house by a very small team.

The house style was consistent across all four releases. One-tap control, because a game you can play one-handed on a bus is a game people actually play. Endless play, because a score that never ends is a reason to come back tomorrow. Minimalistic graphics, because a small team can only make a small number of things well. And real difficulty — the studio printed “Warning: This game is hard” in its own announcement, and later summarised the whole catalogue as “all our games are hard”.

Unlockables did the rest of the work: Clone Rush hides 21 characters behind the diamonds you collect, Danger Bounce asks you to free the hero's eight brothers, and Wire Switch counts the LEDs you light.

21Characters to unlock in Clone Rush
8Brothers to free in Danger Bounce
4Releases in six months, all 2016
1 tapControl scheme in every title

The catalogue

Four releases in six months, all endless, all hard

Hue Run in July 2016, Clone Rush in October, Danger Bounce in December, Wire Switch two weeks after that. Danger Bounce is described by the studio as “our third game”, and Hue Run as “our very first Buildbox game” — two statements that agree with each other.

Title still from the studio’s own Hue Run trailer. Endless action

Hue Run

iOS & Android · July 2016

An endless casual action game. Run fast, change colour, get invisible and use your instinct. Tap to change lane, stay off the blank space, and avoid whatever is coming.

  • The studio's first Buildbox release
  • Play with colours; go invisible
  • Collect coins and survive
  • Cloned by a third party within months
Title still from the studio’s own Clone Rush trailer. Endless runner

Clone Rush

iOS · October 2016

Run, fly, dodge and clone through a world of spikes. Collect coins along the way and unlock 21 different characters. How far can you survive?

  • One-tap control
  • Endless mode through a world of spikes
  • 21 unlockable characters
  • Game Center leaderboard
Title still from the studio’s own Danger Bounce trailer. Rhythm bouncer

Danger Bounce

iOS & Android · December 2016

He may be little, but he is a ninja. His specialty is not the sword — he masters bouncing and hopping through pillars. He does not like simple pillars; he prefers colourful ones.

  • Rhythm-based jumping and bouncing
  • Endless play with pits and holes to avoid
  • Free the hero's other eight brothers
  • Warning: this game is hard
Title still from the studio’s own Wire Switch trailer. Circuit runner

Wire Switch

iOS · December 2016

Run as an electron through circuits, past cloning chips and resistances. Tap to switch between wires and avoid what is in the way.

  • Finished and published in under a week
  • Built from a shelved, unfinished project
  • Characters unlocked by lighting LEDs
  • Background soundtrack, no other audio

A fifth game from the same developer account, Tumble Ranger (June 2017), is documented on the games page — listed separately, because its announcement never names the studio.

In motion

All four trailers are still online

Every title the studio shipped got a trailer, and every one of them survives on the studio's own YouTube channel — a channel that is still publishing the videos it uploaded in December 2016, and the single best piece of primary evidence about these games that exists anywhere.

Each card opens the trailer on YouTube, on the studio's own channel (@temboentertainment7498). You can also play the actual trailers inside this site without leaving the page. View counts are as observed during this reconstruction. Full credit list.

How it was built

A small team, a no-code engine, a short pipeline

Every title was made with Buildbox, a drag-and-drop game engine, and was announced by the studio on that engine's community forum. That choice is visible in the games: simple collision-driven loops, one input, and a lot of value placed on feel rather than on content volume.

01

Design for one thumb

A single tap is the entire control scheme. No tutorial, no on-screen buttons, nothing to read before playing.

02

Make the loop endless

No level select and no ending. The only progression is your own score and the characters you unlock with the coins you collect.

03

Ship the hard version

Danger Bounce was published with the warning “this game is hard” attached, rather than tuned down for a wider audience.

04

Keep the art minimal

Flat colours, simple shapes and clear silhouettes — a style a tiny team can sustain across 21 unlockable characters.

05

Publish it yourself

Tembo Entertainment was both developer and publisher, and stated in October 2016 that it was open to buyers, publishers and partnerships.

06

Release across both stores

Clone Rush shipped to iOS; Danger Bounce shipped to iOS and Android, under the package name com.tembo.dangerbounce.

A low-resolution Clone Rush gameplay screenshot showing the character running through a field of spikes.
One of three surviving gameplay frames, recovered at 100 pixels wide from the studio's own forum post.

Status

What is still online, and what is not

This site is a reconstruction. It is worth being precise about what survives, because very little does.

  • Studio websiteGone — domain parked by September 2017; four pages survive in archives
  • Store listingsRemoved — all five titles return no result
  • TrailersAll four still playable on the studio's own YouTube channel
  • Press postsIntact — four Buildbox forum threads, plus two more
  • Original artworkFour 100 px Clone Rush images, plus the trailer thumbnails
  • The site's own image filesLost — named in the archive, never captured
  • Twitter / XAccount exists, bio readable; posts behind a login wall
  • FacebookPage exists; its content is behind a login wall

It is not known whether the studio still operates. Nothing on this site should be read as a current offer to sell or support any product.

Know something about these games?

If you played Clone Rush or Danger Bounce, worked with the studio, or hold a build of either title, the rebuild is missing most of what it would need.