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The catalogue

Four titles carry the studio's name: Hue Run, Clone Rush, Danger Bounce and Wire Switch — all released in a single six-month run between July and December 2016, all on a one-tap idea, all built in Buildbox. A fifth title came from the same developer account without the studio named in its announcement; it is documented honestly below rather than quietly counted.

  • 4 titles credited
  • Jul – Dec 2016
  • iOS + Android
  • All delisted
The first one

Hue Run

iOS & Android · announced 14 July 2016 · App Store id 1140381658

HUE RUN is an endless casual action game. Run fast, change color, get invisible and use your instinct!

Hue Run is the earliest title that can be tied to Tembo Entertainment, and it is the release that sets the shape of everything after it: a one-tap endless game, built in Buildbox, shipped to the App Store and Google Play on the same day. Its announcement is the shortest in the catalogue — a banner, two store links, a trailer, three screenshots and a request for feedback — and it never spells out the company name. What ties it to the studio is the announcement's own closing line, which points at Tembo's Twitter, Facebook and Instagram accounts, and the fact that the same developer account posted every later release under the studio's name.

Mechanically it is a lane-switcher rather than a jumper, and colour is the whole game. The player collects colour cubes to change hue, and on a track matching their own colour they become invisible — safety and danger sharing one mechanic. Colour-changing gates teleport the run forward, spiky enemies break concentration, and pits have to be dodged. The studio's own trailer copy describes the result as a game that “will brutally challenge your reflexes”.

The studio described it in a promotion thread a day later as “Easy to play, hard to guess” — the first appearance of the difficulty-as-pitch line that ended up printed on Danger Bounce five months later.

Features as published

  • Fun and addictive gameplay
  • Easy to play, hard to guess
  • Play with colors
  • Endless play mode
  • Collect coins and survive
  • Explore new characters in your journey

How to play, as published

  • Tap to change lane
  • Don't fall on the blank space
  • Avoid enemy on your journey

Store details

  • Announced14 July 2016
  • PlatformsiOS and Android
  • App Store id1140381658
  • Android packagecom.tembo.huerun
  • EngineBuildbox — the studio's first
  • TrailerStill online — uploaded 19 Dec 2016, 276 views
  • ScreenshotsLost — the studio's own image files were never archived
  • Current statusDelisted on both stores

It was cloned, and the studio said so in public. On 22 December 2016 the developer posted that Hue Run had been “exactly cloned or reverse engineered by someone” — and that the copy's review and “more games” buttons still pointed at the original Hue Run store pages. The copy advertised itself under a name derived from the studio's, and its publisher account on Google Play was named TEMBO. The developer's response was to give it three days and then file a report.

The copy has since been delisted too. It is recorded here because it is the only surviving account of what happened to the studio's first game after release, and because the studio's own words about it — “we don't want to be polite to this guy” — are among the few lines in the whole record that are about the business rather than the games.

Why the ordering matters. Hue Run was announced as “our very first Buildbox game”. Clone Rush followed in October, and Danger Bounce was described in December as “our third game”. Those two statements agree with each other, which is what makes this catalogue more than guesswork: game one is Hue Run, game two is Clone Rush, game three is Danger Bounce.

Title still from the studio's own Hue Run trailer. Click to play · loads from YouTube Hue Run Watch on YouTube ↗
The studio's own Hue Run trailer — still online, on the studio's YouTube channel.
1stBuildbox release
2Stores at launch

The archive

The only surviving studio artwork

Four images from the Clone Rush announcement, recovered at their original size from the studio's own forum post: one promotional banner and three gameplay frames, each 100 pixels wide. They are the sole original Tembo Entertainment images that could still be retrieved anywhere. Displayed at 3× with nearest-neighbour scaling so the pixels stay honest.

Low-resolution promotional banner for Clone Rush, showing the game's title artwork.
Promo banner · 100 × 37 px
Low-resolution Clone Rush gameplay screenshot showing the character running through a field of spikes.
Gameplay · 100 × 56 px
Low-resolution Clone Rush gameplay screenshot showing a second scene from the endless run.
Gameplay · 100 × 56 px
Low-resolution Clone Rush gameplay screenshot showing a third scene from the endless run.
Gameplay · 100 × 56 px

Source: the studio's Game Showcase post on the Buildbox community forum, 6 October 2016. Thumbnails are published publicly by that forum; the full-size attachments require a member login that is no longer obtainable. No licence was stated, and they are reproduced here at reduced size for identification and commentary only.

The studio's own website had better images, and they are gone. Archived pages name a full set of high-resolution assets — CloneRushWebTile.png, HueRunWebTile.png, DangerBounceWebTiles.png, and the studio's own logo files. The pages were captured; the image files were not. That is why the largest surviving picture from this studio is a 100-pixel forum thumbnail or a YouTube still.

Attribution, handled carefully

One title from the same account, and one that is not the studio's at all

Everything above was published by a single developer account. That account also announced one further game, and used another game as a technical reference — and those two cases need opposite treatment. One is likely the studio's but unproven; the other is somebody else's and is listed here only so it is not mistaken for Tembo's.

June 2017

Tumble Ranger

“Our new game Tumble Ranger is out now on App Store.” A different kind of game from the one-tap endless runners: 120 customized levels, 10 unlockable characters, fruit to collect for score, 7 achievements, a cute sticker pack, and “a one-hand gameplay to play wherever you are”.

By July 2017 the developer posted that it had been featured by Apple in the Action category in France. It was announced by the same account, in the same forum, six months after the last studio-branded release — but the post never names a studio and never links the studio's accounts, so this site does not count it as a Tembo Entertainment title.

  • Announced23 June 2017
  • App Store id1227308509
  • StatusDelisted
Not the studio's

The Pit — Ketchapp's game

In August 2016 the developer opened a technical thread about a game's menu: how it carries the character you selected into the tutorial, and how the character moves on its own. The game in question was The Pit, and it is not this studio's work.

The Pit is an endless runner published by Ketchapp in January 2016, with its own page in Buildbox's portfolio and no connection to Tembo Entertainment anywhere in the record. The thread is a studio studying a successful Buildbox game and asking how a piece of its UI was built — which is a normal thing for a small developer to do, and something worth showing rather than hiding.

  • Made byKetchapp
  • Developer's thread22 August 2016 — a technical question
  • Relationship to TemboNone documented

Why the caution? Attribution by account alone is not enough. The developer's forum signature displayed one web address while linking to temboentertainment.com — so the account plainly worked across more than one name. Only the four titles above can be tied to Tembo Entertainment by the studio's own words or its own links, and the site keeps that line visible instead of blurring it.

In common

What the catalogue shares

Read four announcements side by side and the studio's formula is not subtle. These are the decisions that repeat across every title it documented.

01

One input

Clone Rush lists “One Tap Control” first; Danger Bounce and Wire Switch both describe a single tap that does everything. No title in the catalogue asks for a second button.

02

No ending

Endless in Clone Rush, Danger Bounce and Wire Switch alike — there is no level select and no completion state. The score is the content. Tumble Ranger, from the same account, is the exception that proves it.

03

Unlockables as the hook

21 characters in Clone Rush, a family of ninjas in Danger Bounce, electrons unlocked by lit LEDs in Wire Switch. Coins, brothers and LEDs are all the same mechanic wearing different clothes.

04

Flat, minimal art

“Minimalistic graphics” is stated outright in the Danger Bounce feature list, and the replies to Wire Switch praise exactly that: “I really like the minimal design.”

05

Built in Buildbox

Every title was made in the same no-code engine and announced on its community forum — which is also why the archive exists at all.

06

Hard on purpose

“Warning: This game is hard” was printed in the Danger Bounce announcement. The developer's own summary of the catalogue: “All our games are hard. We are working on it.”

Questions

About the catalogue

Next: how the studio worked

The engine choice, the publishing model, the release timeline, and what happened to the company after 2017.