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Media, and where every file came from

Almost none of the studio's original artwork survives at full size. What does: four trailers on the studio's own YouTube channel, whose poster frames are used here; four 100-pixel images from the Clone Rush announcement, kept on the games page; and the text of a press kit whose pictures are gone. Everything on this page is either public-domain or openly licensed material from elsewhere, used to show the kind of places these games were played, and credited to the person who made it.

Video

The studio's own trailers, all four of them

Every title Tembo Entertainment shipped got a trailer, all four were uploaded within nine days of each other in December 2016, and all four still play on the studio's own YouTube channel. They are the single most complete piece of primary material about this studio that survives — and the only moving images of these games anywhere.

Fourteen seconds of the studio's own artwork — generated for this page. A slow pan across the four official trailer poster frames, with the game names burned in. This is not the trailer itself; it is a self-contained clip that plays with no network connection at all.

The clip above is generated from the studio's own promotional stills. It exists so the page has real motion on it when there is no connection to YouTube — on a laptop with no internet, on a server behind a firewall, or opened straight from a folder.

And the real trailers, played in place

Click any of the four to play the studio's actual trailer without leaving this page. Nothing is fetched from YouTube until you click, so the page itself stays self-contained.

Title still from the studio's own Danger Bounce trailer. Click to play · loads from YouTube Danger Bounce 13 Dec 2016 · 415 views ↗
Title still from the studio's own Hue Run trailer. Click to play · loads from YouTube Hue Run 19 Dec 2016 · 276 views ↗
Title still from the studio's own Wire Switch trailer. Click to play · loads from YouTube Wire Switch 19 Dec 2016 · 520 views ↗
Title still from the studio's own Clone Rush trailer. Click to play · loads from YouTube Clone Rush 21 Dec 2016 · 111 views ↗

All four are on the studio's own channel, @temboentertainment7498. Each still is that trailer's own poster frame, taken from the channel; view counts are as observed during this reconstruction. If the in-page player is blocked — some browsers refuse third-party embeds when a page is opened from a folder rather than a server — the small link in each card still opens the video on YouTube.

Photography

Eight borrowed photographs, all credited

With the studio's own imagery now front and centre on this site, these eight exist to do a different job: show the ordinary situations a one-tap game lives in — a spare minute, a shared screen, a room full of consoles. None of them is a photograph of Tembo Entertainment, its team or its games, and none is presented as one.

All eight images were scaled down for the web. No other modification was made: they are not cropped, recoloured or combined with other material. The licences above apply to each image individually, and the links go to the file description pages where the licence text and full attribution are recorded.

Credits

Full file-by-file record

One row per file used in this site. This is the whole list — there is no uncredited imagery anywhere in the build.

Media used in this reconstruction, with creator, licence and source.
File on this site Original title Creator Licence Source
trailer-danger-bounce.jpg
trailer-hue-run.jpg
trailer-wire-switch.jpg
trailer-clone-rush.jpg
Poster frames from the four official game trailers Tembo Entertainment The studio's own promotional material, reproduced for identification and commentary The studio's YouTube channel, @temboentertainment7498 — Danger Bounce · Hue Run · Wire Switch · Clone Rush
shot-player-01.jpg Students Play Mobile Game – Kolkata 2016-10-23 1582 Biswarup Ganguly CC BY 3.0 Wikimedia Commons
shot-player-02.jpg Students Play Mobile Game – Kolkata 2016-10-23 1585 Biswarup Ganguly CC BY 3.0 Wikimedia Commons
shot-device-01.jpg InclusiveGameLab Mobile-Game 1 InclusiveGameLab CC BY-SA 4.0 Wikimedia Commons
shot-device-02.jpg InclusiveGameLab Mobile-Game 4 InclusiveGameLab CC BY-SA 4.0 Wikimedia Commons
shot-handheld.jpg InclusiveGameLab Person-Playing-Nintendo-Switch 1 InclusiveGameLab CC BY-SA 4.0 Wikimedia Commons
shot-controller.jpg Hands holding video game controller (50811892858) Vu Hoang CC BY 2.0 Wikimedia Commons
shot-consoles.jpg Set of handheld consoles Miguel Discart CC BY-SA 2.0 Wikimedia Commons
shot-esports.jpg Legends are born during esports tournament (4496047) U.S. Air Force photo by Airman William Tracy Public domain Wikimedia Commons
clone-rush-1..4.png Clone Rush store screenshots Tembo Entertainment Not stated — reproduced at 100 px for identification and commentary Buildbox community forum, Game Showcase, 6 October 2016
logo.svg
favicon.svg
Wordmark and icon created for this site This reconstruction Original work, not derived from any studio asset —

Honesty

What media is missing, and why

A visitor who played these games will notice what is not here. This is the list.

✕

The site's own images

Archived pages name a full set of high-resolution tiles, icons and logos. The pages were captured; the images were not.

✕

Gameplay video beyond the trailers

The four trailers survive, but nothing else does — no developer playthrough, no stream, no behind-the-scenes footage.

✕

Logo and app icons

The logo files are named in the archive — TemboLogoColor.png, TemboLogoWhite.png, the app icons — but the bytes were never saved. The wordmark here was drawn for the reconstruction.

✕

Team photographs

No image of the studio, its workspace or its people could be found anywhere.

Why borrow photographs at all? Because a page of text with no images misrepresents how visual these games were — Clone Rush shipped with 21 characters, and the whole pitch was colour and movement. Rather than leave that gap, this site uses openly licensed images of mobile and handheld play, marks each one as illustrative, and credits it properly.

The studio behind the games

How two titles got built in a no-code engine, and what happened to the company afterwards.